Today marks the day I start this blog, though it also marks something a lot more negative -- I am taking a break from Tarnished development for a while, which will be the first dedicated hiatus I've had in a year.
Since this is the first devlog, you may see the word year and get surprised, but I assure you those years spent on Tarnished before now were mostly prototype builds that never reached fruition. In truth, Tarnished was meant to be a wholly different game. I have developed maybe 8 or so versions of Tarnished and not yet have I reached one I am fully content with. After this break I hope I will find that specific version that I think will do my story justice.
Though my personal philosophy that my life is chock full of suffering and I must sacrifice to make sure it all counts doesn't help, it does help me listen to people when they say I need a break. I've been told so by some friends recently and I've decided to listen to them; in that time frame I made this blog, which probably goes to show my hands may never be idle. My IRL Dynamism is too strong and yells at me like an angry chihuahua whenever I feel like doing nothing.
I am a bit too sad and vulnerable to resist this violent dynamism, and I often let it take hold of me and make me do things even when I hate it, which makes me feel so much worse. That's okay as long as I'm doing something, I say to myself. Probably not.
I look forward to working again after a certain event has passed. That will mark Tarnished time again, and I've already spent my time conjuring plans for me to execute when that date arrives. Here are some screenshots of already finished Tarnished stuffs to keep those few reading interested.
Pretty small teasers, huh? I don't have much to reveal other than my smorgasbord of songs. That's my eyes only! Off limits! Scram!
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